Continuum Glitters Includes the Famous Glint, Glare, and Glitter filters from Continuum Complete 5
The Glint Filter creates a sparkle or ray burst effect. A luminance map creates the glints basedon bright areas in the image
!!! You must have a supported OpenGL card and driver to use the BCC Glint Filter.
For information on supported configurations, see Chapter One in the User Guide for the Understanding OpenGL PDF on your Boris CD.
Glint Threshold uses a luminance map to create glints based on a bright area in the image. A glint is created on any area with a luminance value above the specifed Threshold. If you decrease this value, more glints are created; if you increase it, less glints are created.
Glint Brightness sets the brightness of the glints.
Glint Scale sets the scale of each glint.
Glint Scale Aspect adjusts the shape of the glints. Positive values stretch the glints horizontally, and negative values stretch them vertically.
Glint Angle sets the angle of the glints.
Glint Color sets the color of the glints.
Glint Shape menu sets the shape of the glints. The choices are
Taper
Straight
When Taper is chosen, the rays spread outward in the shape of a fan.
Glint Ray Width and Glint Ray Height set the size of the rays on the X-axis and Y-axis.
Glint Counts determines the number of rays in the glint effect.
Glint Scale Variance varies the size of the rays. Increasing Size Variance increases the variety of sizes in the effect. Leaving this parameter at the default setting of 0 ensures that each ray uses the assigned Scale value.
Glint Scale Seed determines the value input to the random number used by the Filter to change the size of the rays. Adjust this value when you like the overall appearance of the effect but want to change the random configuration of the sizes. If Glint Scale Variance is 0, this parameter has no affect.
Glint Color Variance varies the color of the rays. Increasing Glint Color Variance increases the variety of colors in the effect. Leaving this parameter at the default setting of 0 ensures that each ray uses the assigned Color value.
Glint ColorSeed determines the value input to the random number used by the Filter to change the color of the rays. Adjust this value when you like the overall appearance of the effect but want to change the random configuration of the colors. If Glint Color Variance is 0, this parameter has no affect.
Glint Frequency controls the amount of glints added in the effect. Increasing this value creates more glints.
Glint Frequency controls the amount of glints added in the effect. Increasing this value creates more glints.
!!! If your source image includes an alpha channel (for example a logo over a background image), in order to see the background image composited with the source image, you need to set a background layer in the Glint Background Map Layer menu.
Mix with Original blends the source and filtered images. Use this parameter to animate the effect from the unfiltered to the filtered image without adjusting other settings, or to reduce the effect of the filter by mixing it with the source image.
Motion Tracker Parameter Group The Motion Tracker parameter group allows you to track the motion of an object, then use the motion path data to control another aspect of the effect. The parameters that can be affected depend upon the filter. For example, apply the Glint filter and use the Motion Tracker parameters to apply glitter to a moving logo. Apply the Glint effect to just the logo in an oval area using the PixelChooser.s Distance to Point choice. For more information, see Chapter One in the User Guide.
The PixelChooser Parameter Group
The PixelChooser is included in many Boris filter and provides several methods to selectively filter an image
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